30 November 2025
There’s something surreal about seeing a classic game get a fresh coat of paint. The nostalgia hits you first — the characters, the music, maybe even the menu screens. But then, you dive into combat, and boom — it feels entirely different. That’s the magic (and sometimes the mess) of modern remakes. They don’t just revamp the visuals; they often completely rebuild the way you fight.
Combat systems are the beating heart of most action games, RPGs, or even survival horrors. In remakes, we’re witnessing a renaissance, with developers striving to preserve the soul of the original while reshaping mechanics for modern gamers. Let’s talk about how fighting systems in remakes have evolved, why it's both risky and rewarding, and which games nailed it (or didn’t).

When developers revisit beloved titles, they face a big dilemma: Should they tweak the combat to keep it authentic or completely overhaul it for today’s standards? And honestly, both paths have their pros and cons.
Think of it as remastering a classic rock song with some trap beats — bold, right? You might win over a new audience, but risk alienating the die-hard fans.
But here’s the genius part: they didn’t throw the turn-based system entirely out the window. You can slow down time to select abilities and magic, which keeps that strategic flavor intact.
It’s like driving a classic car souped up with a modern engine — it feels powerful and smooth without losing its charm.
In the Resident Evil 2 Remake, Capcom flipped the script. They gave us tight, over-the-shoulder aiming that makes encounters with zombies feel intense and precise. You feel every shot, every head pop, and every bullet you waste.
This remake didn’t just update controls. It redefined survival horror combat while staying true to its slow-burn tension.
Animations are slicker, hit detection is sharper, and everything feels more responsive. The result? It’s like sharpening a blade — the same weapon, just deadlier.
Bold, yes. But fans expecting even a basic combat loop were puzzled. Removing combat entirely made it more psychological, but at the cost of pacing and engagement. Sometimes, swinging too far into “fresh” can alienate your core.
Here are a few reasons devs overhaul combat in remakes:
- Modern Audience Expectations: Gamers want fluidity, not latency. Quick reactions, combos, and satisfying feedback matter.
- Hardware Capabilities: Old consoles had limitations. New systems allow for more enemies on screen, smarter AI, and snappier action.
- Cultural Shifts: Today’s players have different sensibilities. A game with dated mechanics can feel alienating or even boring.
But here's the twist — changing too much can feel like rewriting history. It’s a delicate dance between innovation and preservation.
Let’s look at how that plays out.
Because, hey — climbing a 40-foot beast shouldn’t feel like Assassin’s Creed. It should be messy, dramatic, and kind of terrifying.
But they didn’t stop there. Kiwami introduced multiple fighting styles that players could switch between mid-combat, borrowed from Yakuza 0. The result? A deeper, more engaging experience that still kept those street-fighting roots intact.
Modern remakes use motion capture to deliver weighty animations. You feel the impact of each punch or sword swing. Enemies are smarter, react differently, and make fights feel dynamic.
That “oomph” you feel? It’s not your imagination — it’s tech doing what it does best.
Studios listen. Whether it’s tweaking parry windows or balancing weapons, fan feedback shapes how combat systems evolve in remakes. It’s a community-driven collaboration, even if it doesn’t always seem like it.
Will developers lean into faithful recreations or push boundaries with new mechanics? Probably both.
What’s certain? Players will always expect combat that respects the past but plays like the future.
So next time you boot up a remake, pay attention to the way your character moves, strikes, and dodges. That’s not just code — that’s a developer’s love letter to the past and a handshake to the future.
all images in this post were generated using AI tools
Category:
Game RemakesAuthor:
Whitman Adams