14 October 2025
Let’s be honest—we've all had that one game that ended and left us yelling at the screen like, “That’s it?!” Or maybe you just wanted more time with your favorite characters, your beloved pixelated horse, or maybe you just wanted to keep kicking alien butt with that overpowered plasma cannon. Either way, some games wrapped up too soon, or worse, dropped the mic without ever finishing the song.
So, in true couch-gamer-slash-keyboard-warrior style, we’re diving into the fantastical vault of “Games That Deserve a Sequel.” Get comfy, grab your snacks, and let’s rage-laugh-cry over games that deserve a second shot at greatness.
So why the heck hasn’t this gotten a sequel?
You had cliques, classes, prank wars, and that unforgettable slingshot. It was like GTA meets Saved by the Bell but with wedgies instead of car chases.
We want Bully 2: Honor Roll Hooligans. We need to see Jimmy in college—or even as a teacher? Imagine a grown-up Jimmy trying to deal with students like his younger self. Irony could slap him harder than the prefects ever did.
Wei Shen deserved more than one outing. The combat was tight, the story was emotional with just the right touch of melodrama, and the city was begging to be explored more.
Why Square Enix didn’t greenlight Sleeping Dogs 2 will forever be one of gaming’s most tragic "what-ifs." Let’s light some incense and pray to the god of sequels.
The game was a psychological thriller done right. You weren’t just fighting shadow monsters—you were fighting your own mind. It was like Stephen King and Twin Peaks threw a haunted birthday party.
Sure, Alan Wake II is finally on the way (hallelujah!), but we had to wait over a decade for it! That’s like showing up to a blind date 13 years late.
Still, it’s a reminder: when a game leaves you on a cliffhanger, you hang there… forever.
It was unique. A game where punching everyone or blowing up everything wasn’t the solution. (Though confess it—you still tried.)
Sure, the ending wrapped things up, but imagine how a sequel could expand: bigger crimes, deeper conspiracies, and modernized interrogation that’s less "Simon Says" and more "True Detective."
Yeah, it’s as wild as it sounds.
The game’s visual style was stunning—occupied zones were shown in black and white, and as you liberated areas, the color literally came back to life. It was like Schindler’s List had a baby with James Bond and Assassin’s Creed.
Saboteur deserved better. Give us another adventure with more explosions, more stealth, and maybe a baguette-chucking combat move? Just saying—it’s France. Use what you got.
It was unique, heartfelt, and ahead of its time.
Why haven’t we seen more from this universe? BioWare has proven they can make compelling sequels (mostly—don’t look at Anthem), so why not revisit the beautiful world of Spirit Monks and flying fists?
I’d trade five Garrus romance options for one more trip to the Jade Empire.
You grind on rails, blow up mutant soda zombies, and break the fourth wall more times than a Deadpool comic.
But it was Xbox-exclusive at launch and sadly flew under the radar for many. Insomniac eventually moved on to Spider-Man (which we love, of course), but hey—can’t they multi-task?
We need Sunset Overdrive 2: Rise of the Energy Drink Empire. Throw in Cap’n Cuddles as a playable character and we’re golden.
The world was lush and overgrown, the story was touching, and the gameplay mixed brains and brawn beautifully.
Did it sell well? Not really. Was it underappreciated? Hugely. Does it deserve a sequel where we dive deeper into that mysterious world? Absolutely.
Monkey’s journey isn’t over—it’s just stuck in sequel limbo with the rest of our dreams.
Half-Life 2: Episode 2 gave us one of the most devastating cliffhangers in gaming history. And then... Valve just ghosted us. It’s been so long we’re starting to believe Half-Life 3 isn’t coming—like waiting for a bus in Silent Hill.
We get it, Valve. You're busy printing money with Steam. But would it hurt to just... say something?
At this point, Half-Life 3 might be the video game industry's version of Bigfoot: blurry screenshots, lots of rumors, and no real sightings.
With voice talents from actual rock legends (Ozzy Osbourne as your weapons vendor—come on!), this game was a love letter to the genre and gaming itself.
It was wild, funny, and surprisingly heartfelt. And while it didn’t sell as well as hoped, its cult status is stronger than ever.
Give us more Eddie Riggs. Give us more metal. Give us flying guitars, demon hordes, and a soundtrack that melts our brains in the best way.
- Portal 2 – Still the funniest physics-based brain bender ever. Come on Valve, this one's lighter than Half-Life. Give Wheatley a redemption arc already.
- Eternal Darkness: Sanity’s Requiem – Messed with your mind like few games ever did. A sequel could take insanity effects to terrifying, mind-breaking levels.
- Okami – Gorgeous, mythological, and definitely deserving of more time in the sun (literally).
For every yearly release cash cow (cough sports games cough), there are hidden gems silently pleading for round two. These are games that made us laugh, cry, and button mash into the night. Games that stitched themselves into our gamer DNA.
We’re not just asking for sequels—we’re pleading. Bring back our favorite worlds, developers. You already have our hearts… and our wallets.
all images in this post were generated using AI tools
Category:
Gaming ReviewsAuthor:
Whitman Adams