21 October 2025
Open-world games have taken the spotlight in the gaming industry. From massive fantasy realms to sprawling urban playgrounds, gamers love the freedom to roam, explore, and carve out their own adventures. But here's the thing—it’s really easy to get lost, both literally and figuratively.
On the flip side, linear games—those tightly crafted, story-driven experiences—might not offer the same level of freedom, but they shine in areas open-world games often struggle with. So, what can these massive sandbox titles actually learn from their more straight-and-narrow siblings? A whole lot, actually.
Let’s dive into why bigger isn’t always better and how open-world games can raise their game by borrowing some tricks from the linear playbook.
But let's be real—sometimes that freedom feels overwhelming. Ever fired up a game and spent your first hour staring at a map full of icons, not knowing where to start? Yeah, been there.
Without clear direction or a tight pace, open-world games can become bloated, filled with filler content, repetitive side quests, and long stretches where nothing meaningful happens. That’s where linear games shine.
👉 Want to go big? Cool. Just don’t forget the power of a well-placed story beat.
In contrast, open-world games often feel like a long car ride where you keep pulling over to look at road signs. Sure, you might find something interesting, but you keep losing momentum.
Think of it like a good playlist: you want highs, lows, and some transitions. Don’t just throw all the tracks together and press shuffle.
Linear games, by nature, guide you through choices. You may not change the story, but your experience feels tailored.
Let players shape the world, but don’t make every side quest a clone of the last. Quality over quantity wins, every time.
Take Inside or Celeste—the level design is part of the storytelling. It guides your emotions, your thoughts, and your actions.
Think Sekiro—not a fully open-world game, but its semi-open structure with smart pathways and shortcuts keeps exploration exciting and tight.
Want your world to feel alive? Don’t just make it big—make every corner count.
Set pieces work because they’re controlled. Developers know exactly what’s happening, so they can choreograph every camera angle and explosion.
Open-world games should sprinkle in these cinematic moments. They ground you, excite you, and give you something to talk about with your buddies.
The solution? Better character writing, more focused storylines, and a sense of consequence. Inject heart into the side quests. Make players care, not just collect.
Open-world games? Not always. It’s common to spend an hour collecting herbs or traveling to a mission, only to get distracted by five other things. That’s fine once in a while, but it gets old.
Let players do cool stuff, fast.
Instead, open-world games should introduce mechanics gradually, contextually, and in a way that flows with natural gameplay.
It’s not school—it’s a game! Let’s keep it fun.
Look at Metro Exodus. It offers open zones but with defined boundaries. This allows for meaningful exploration without the sprawl.
It’s okay to say “no” to players sometimes. It keeps the experience focused, memorable, and actually more satisfying.
Open worlds sometimes feel like patchwork. One moment you’re hunting deer, the next you’re in a techno-disco dungeon fighting robots. It’s jarring.
Consistency in tone, design, and theme can elevate an open-world game from “cool” to “masterpiece.” It's not just what’s in your world—it’s how it all fits together.
The best games today often blend both. They give you room to explore, but not without direction. They offer emotional depth, crafted gameplay, and moments that matter—all while letting you roam.
So instead of bigger maps and more content, maybe the future of open-world gaming lies in being a little more... linear.
Because sometimes, less truly is more.
all images in this post were generated using AI tools
Category:
Gaming ReviewsAuthor:
Whitman Adams
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1 comments
Eli Sawyer
Insightful perspective on game design!
October 22, 2025 at 4:56 AM
Whitman Adams
Thank you! I'm glad you found it insightful!