9 June 2025
Hey there, fellow gamer or aspiring game designer! Think about the last video game you played. Do you remember how natural it felt to navigate the menus? How you instantly knew where to click without breaking a sweat? That, my friend, is the magic of visual hierarchy in action. When done right, it’s like a well-choreographed dance — guiding the player’s eyes exactly where they need to go.
But hold on a second, what exactly is visual hierarchy? And how can you effectively use it to design chef's kiss game interfaces? Well, grab a seat, maybe a snack too, because this article is your one-way ticket to understanding why visual hierarchy is the secret sauce your game UI (user interface) needs.
In game interfaces, visual hierarchy ensures players don’t feel overwhelmed by too many buttons, icons, or flashy effects. Instead, they feel guided — almost like you’re handing them a treasure map. This can make all the difference between a smooth gaming experience and a rage-quit situation.
A solid visual hierarchy delivers:
- Clarity: Players instantly know what’s important.
- Speed: Decisions happen faster — no one likes wasting time figuring out where the inventory is.
- Engagement: An intuitive UI keeps players immersed in the game, not in frustration.
Think of your game’s interface as a tutorial level — it should teach players how to interact with it without saying a word.
For example, in shooter games, the ammo and health indicators are usually front and center, with large, bold numbers. Why? Because these two things are life-or-death!
Pro Tip: Be careful not to go overboard! Too much contrast can feel like staring at a neon billboard at midnight. Balance is key.
In strategy games like RTS (real-time strategy), resource counters are often at the top-left corner. Why? Because your eyes automatically drift there as you plan your next move.
Hot Tip: Use a limited color palette. Nobody likes a UI that looks like it’s been hit by a rainbow explosion.
And for the love of all things pixelated, avoid overly fancy fonts that are hard to read. Comic Sans, I’m looking at you.
This principle is like organizing your inventory in a survival game. Weapons go in one slot, healing items in another. Chaos? Ain’t nobody got time for that.
Just don’t overdo it. Too much movement can feel less like a polished game and more like a chaotic fireworks show.
- Fortnite: Its HUD (head-up display) design ensures critical info like health and shield is never out of sight, and its bright, bold colors guide players effortlessly.
- The Legend of Zelda: Breath of the Wild: This masterpiece keeps the UI minimal, but each element is placed with care, making exploration feel natural.
- Elden Ring: Despite its complexity, the menu design groups similar elements together and uses size and contrast to make navigation surprisingly smooth.
1. Prototype First: Before adding fancy graphics, sketch out your UI layout. Test it with some friends or colleagues to see if it "clicks."
2. Think Like a Player: Always ask yourself, “Where would I naturally look first?”
3. Test on Different Devices: Your layout may look awesome on a PC, but what about a smaller screen like a Nintendo Switch or smartphone?
4. Iterate and Refine: Even the best designers don’t get it perfect on the first try. Gather feedback and tweak as needed.
- Overcrowding: Too much info in one place is overwhelming. Give your elements room to breathe!
- Unclear Hierarchy: If everything screams for attention, nothing gets noticed.
- Ignoring Accessibility: Always consider colorblind players or those using smaller screens. Accessibility = inclusivity.
So whether you're designing a gritty sci-fi shooter or a cozy farming sim, remember this: A great UI isn’t just about looking cool — it's about making players feel understood. Treat your UI like a friendly guide who whispers, “Hey, I’ve got your back.
all images in this post were generated using AI tools
Category:
Video Game DesignAuthor:
Whitman Adams
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1 comments
Xeno Wilson
“Visual hierarchy: because even pixels deserve a royal ranking!” 🎮👑
June 9, 2025 at 4:54 AM