20 July 2025
When it comes to platform games, level design is the beating heart that keeps players engaged, challenged, and coming back for more. Think about some of your favorite platformers. Whether it’s the pixel-perfect jumps in Celeste or the sprawling, vibrant worlds of Super Mario Odyssey, all of these games have one thing in common: exceptional level design.
Designing levels for a platformer isn’t just about slapping some platforms and obstacles together. Nope, it’s way more intricate than that. It’s about crafting an experience that feels smooth, fair, and rewarding. It’s about giving players that rush of adrenaline while still keeping them on their toes.
So, how do you master the art of level design in platform games? How do you create levels that are memorable, engaging, and – let’s not forget – fun? Well, pull up a chair, grab your favorite snack, and let’s break it down together.

Levels are the backbone of platformers. They’re where the gameplay actually happens. A well-designed level guides the player naturally, balances difficulty, and ensures a feeling of progression. On the flip side, a poorly designed level can leave players frustrated, confused, or – worst of all – bored.
Great level design keeps players hooked. It’s like a well-written story – there’s a beginning, middle, and end, with surprises and twists along the way.
The magic lies in finding that sweet spot. A good level isn’t just a physical path for players to traverse. It’s an emotional journey, too. It sparks curiosity, rewards exploration, and dangles the promise of a new discovery just around the corner.
Your mechanics are the tools in your toolbox. Use them wisely and consistently. There’s nothing worse than introducing a mechanic and then barely using it again.
This ebb and flow keeps the experience engaging. If every moment is intense, it becomes overwhelming. If every moment is easy, it becomes boring.
Subtlety is key here. You don’t want to slap a giant arrow on the screen (unless that fits your game’s style, of course). The goal is to make the player feel like they “discovered” the path themselves, even though you were the one guiding them all along.
It’s like teaching someone how to ride a bike. You don’t toss them into a BMX race on day one. You start with training wheels, then let them go at their own pace.
It’s okay to frustrate players – in fact, some of the best levels do – but it should always feel like the frustration is their fault, not the game’s.
Remember, variety keeps players engaged. If every level looks and feels the same, your game will fade into the background. Aim to surprise and delight.
It can be tough to see someone fail (or worse, criticize!) something you’ve worked so hard on. But trust me, their feedback is invaluable. Use it to refine your levels until they shine.
The best advice I can leave you with? Play a ton of platform games. Study what works and what doesn’t. Experiment. Don’t be afraid to try weird ideas – some of the most iconic levels in gaming history came from thinking outside the box.
And remember, level design is a journey, just like the games themselves. Keep honing your craft, and one day, players everywhere might call your level their favorite.
all images in this post were generated using AI tools
Category:
Video Game DesignAuthor:
Whitman Adams
rate this article
2 comments
Colette Morgan
Thought-provoking insights on level design!
October 22, 2025 at 2:37 PM
Whitman Adams
Thank you! I'm glad you found the insights valuable.
Velvet McWhorter
Level design is like crafting the perfect sandwich—layer it right, and every bite is a delight! Embrace your creativity, experiment with challenges, and don’t be afraid of a little trial and error. With patience and passion, you’ll create worlds that players love to explore. Happy designing!
July 23, 2025 at 4:20 AM
Whitman Adams
Absolutely! Level design truly is an art, and experimenting with layers can lead to amazing experiences. Thanks for the inspiring words!