February 5, 2025 - 21:58
In the wake of Dragon Age: The Veilguard failing to meet EA's expectations, CEO Andrew Wilson has shared insights into the game's underperformance. The title attracted only half of the player base that the company had anticipated, prompting a thorough examination of its features and design.
Wilson pointed to the absence of "shared-world" features as a critical factor in the game's lack of appeal. These features, which have become increasingly popular in modern gaming, allow players to interact and engage with one another in a more dynamic and immersive environment. By not incorporating these elements, Wilson believes the game fell short of capturing the interest of potential players.
The disappointment surrounding Dragon Age: The Veilguard serves as a valuable lesson for EA as it moves forward. The company aims to leverage this experience to enhance future titles, ensuring they resonate more effectively with the gaming community. As the industry evolves, the integration of innovative multiplayer features may become essential for success in upcoming releases.
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