May 10, 2026 - 23:36

Shankar's criticism is aimed at the production process itself. He believes the core problem is that these projects are not being run by the people who actually created the games. "They're not really run by the people that made the games," he stated, suggesting that executives and outside writers often miss the soul of the source material. He argues that without the original creators at the helm, the final product feels hollow and disconnected from what fans love.
This skepticism comes during a boom period for game adaptations, with studios rushing to secure rights to major franchises. Shankar sees this as a gold rush where many announced titles are simply options being held by producers who lack a clear vision. He predicts a shakeout is coming, where only a fraction of these projects will survive development hell and actually reach screens. For him, the key to avoiding the "cringe" factor is simple: trust the people who built the world in the first place.
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